# AnotherLevelBattlepass - Default Rewards Configuration
# 
# This file contains the configuration for battlepass rewards.
# You can customize rewards, their names, lores, and associated commands.
#
# Available Placeholders:
# %required_level% - The level required to unlock this reward
# %current_level% - The player's current level
# %required_exp% - The experience required to reach this reward's level
# %current_exp% - The player's current experience
# %player% - The player's name
# %premium% - "Premium" if it's a premium reward, otherwise "Free"
# %reward_type% - Similar to %premium%, can be used for additional distinctions
# %level_key% - The key of the reward level (e.g., "0", "1", etc.)
# %progress% - "Completed" if the player has reached the level, otherwise "In Progress"
# %unlock_status% - "Unlocked" or "Locked" based on the player's level
# %premium_status% - "Premium" if the player has the premium permission, otherwise "Free"
# %progress_percentage% - The percentage of progress towards the next level

# AnotherLevelBattlepass - Rewards Configuration
# This file defines the rewards for each level of the battlepass

# Free Rewards
free_reward_0:
  commands:
    - give %player% diamond 1
  display_item:
    material: DIAMOND
    name: "<gradient:#DFD228:#FFE878>Level %required_level% Reward (Free)</gradient>"
    lore:
      - "<#F3EDA6>Unlock a shiny diamond!"
      - "<#F3EDA6>Perfect for crafting or trading."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
    unlocked:
      material: DIAMOND
      name: "<gradient:#DFD228:#FFE878>Level %required_level% Reward (Free)</gradient>"
      lore:
        - "<#DFD228>Click to claim your reward!"
        - "<#F3EDA6>• 1x Diamond"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GREEN_STAINED_GLASS_PANE
      name: "<#4CAF50>Level %required_level% Reward Claimed"
      lore:
        - "<#4CAF50>You've already claimed this reward."
        - "<#A5D6A7>• 1x Diamond"

free_reward_1:
  commands:
    - give %player% iron_ingot 5
  display_item:
    material: IRON_INGOT
    name: "<gradient:#C0C0C0:#E0E0E0>Level %required_level% Reward (Free)</gradient>"
    lore:
      - "<#D3D3D3>Claim 5 iron ingots!"
      - "<#D3D3D3>Useful for tools and armor."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
    unlocked:
      material: IRON_INGOT
      name: "<gradient:#C0C0C0:#E0E0E0>Level %required_level% Reward (Free)</gradient>"
      lore:
        - "<#C0C0C0>Click to claim your reward!"
        - "<#D3D3D3>• 5x Iron Ingot"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GREEN_STAINED_GLASS_PANE
      name: "<#4CAF50>Level %required_level% Reward Claimed"
      lore:
        - "<#4CAF50>You've already claimed this reward."
        - "<#A5D6A7>• 5x Iron Ingot"

free_reward_2:
  commands:
    - give %player% experience_bottle 3
  display_item:
    material: EXPERIENCE_BOTTLE
    name: "<gradient:#7CFC00:#32CD32>Level %required_level% Reward (Free)</gradient>"
    lore:
      - "<#98FB98>Gain 3 bottles of enchanting!"
      - "<#98FB98>Boost your experience instantly."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
    unlocked:
      material: EXPERIENCE_BOTTLE
      name: "<gradient:#7CFC00:#32CD32>Level %required_level% Reward (Free)</gradient>"
      lore:
        - "<#7CFC00>Click to claim your reward!"
        - "<#98FB98>• 3x Bottle of Enchanting"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GREEN_STAINED_GLASS_PANE
      name: "<#4CAF50>Level %required_level% Reward Claimed"
      lore:
        - "<#4CAF50>You've already claimed this reward."
        - "<#A5D6A7>• 3x Bottle of Enchanting"

free_reward_3:
  commands:
    - give %player% oak_log 32
  display_item:
    material: OAK_LOG
    name: "<gradient:#8B4513:#D2691E>Level %required_level% Reward (Free)</gradient>"
    lore:
      - "<#DEB887>Receive 32 oak logs!"
      - "<#DEB887>Perfect for building and crafting."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
    unlocked:
      material: OAK_LOG
      name: "<gradient:#8B4513:#D2691E>Level %required_level% Reward (Free)</gradient>"
      lore:
        - "<#8B4513>Click to claim your reward!"
        - "<#DEB887>• 32x Oak Log"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GREEN_STAINED_GLASS_PANE
      name: "<#4CAF50>Level %required_level% Reward Claimed"
      lore:
        - "<#4CAF50>You've already claimed this reward."
        - "<#A5D6A7>• 32x Oak Log"

free_reward_4:
  commands:
    - give %player% cooked_beef 16
  display_item:
    material: COOKED_BEEF
    name: "<gradient:#8B0000:#FF0000>Level %required_level% Reward (Free)</gradient>"
    lore:
      - "<#CD5C5C>Enjoy 16 cooked beef!"
      - "<#CD5C5C>Perfect for restoring hunger."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
    unlocked:
      material: COOKED_BEEF
      name: "<gradient:#8B0000:#FF0000>Level %required_level% Reward (Free)</gradient>"
      lore:
        - "<#8B0000>Click to claim your reward!"
        - "<#CD5C5C>• 16x Cooked Beef"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GREEN_STAINED_GLASS_PANE
      name: "<#4CAF50>Level %required_level% Reward Claimed"
      lore:
        - "<#4CAF50>You've already claimed this reward."
        - "<#A5D6A7>• 16x Cooked Beef"

free_reward_5:
  commands:
    - give %player% bow 1
    - give %player% arrow 64
  display_item:
    material: BOW
    name: "<gradient:#1E90FF:#4169E1>Level %required_level% Reward (Free)</gradient>"
    lore:
      - "<#87CEFA>Receive a bow and 64 arrows!"
      - "<#87CEFA>Perfect for ranged combat."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
    unlocked:
      material: BOW
      name: "<gradient:#1E90FF:#4169E1>Level %required_level% Reward (Free)</gradient>"
      lore:
        - "<#1E90FF>Click to claim your reward!"
        - "<#87CEFA>• 1x Bow"
        - "<#87CEFA>• 64x Arrow"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GREEN_STAINED_GLASS_PANE
      name: "<#4CAF50>Level %required_level% Reward Claimed"
      lore:
        - "<#4CAF50>You've already claimed this reward."
        - "<#A5D6A7>• 1x Bow"
        - "<#A5D6A7>• 64x Arrow"

free_reward_6:
  commands:
    - give %player% diamond 3
    - give %player% experience_bottle 5
  display_item:
    material: DIAMOND
    name: "<gradient:#00CED1:#20B2AA>Level %required_level% Reward (Free)</gradient>"
    lore:
      - "<#48D1CC>Claim 3 diamonds and 5 XP bottles!"
      - "<#48D1CC>A valuable reward for your progress."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
    unlocked:
      material: DIAMOND
      name: "<gradient:#00CED1:#20B2AA>Level %required_level% Reward (Free)</gradient>"
      lore:
        - "<#00CED1>Click to claim your reward!"
        - "<#48D1CC>• 3x Diamond"
        - "<#48D1CC>• 5x Experience Bottle"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GREEN_STAINED_GLASS_PANE
      name: "<#4CAF50>Level %required_level% Reward Claimed"
      lore:
        - "<#4CAF50>You've already claimed this reward."
        - "<#A5D6A7>• 3x Diamond"
        - "<#A5D6A7>• 5x Experience Bottle"

# Premium Rewards
premium_reward_0:
  commands:
    - give %player% diamond 3
    - give %player% emerald 1
  display_item:
    material: EMERALD
    name: "<gradient:#FFD700:#FFA500>Level %required_level% Reward (Premium)</gradient>"
    lore:
      - "<#FFF59D>Unlock premium treasures!"
      - "<#FFF59D>3 diamonds and a rare emerald."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Premium Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% and be a premium user to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
        - "<#A0A0A0>Premium Status: <#E0E0E0>%premium_status%"
    unlocked:
      material: EMERALD
      name: "<gradient:#FFD700:#FFA500>Level %required_level% Reward (Premium)</gradient>"
      lore:
        - "<#FFD700>Click to claim your premium reward!"
        - "<#FFF59D>• 3x Diamond"
        - "<#FFF59D>• 1x Emerald"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GOLD_BLOCK
      name: "<#FFD700>Level %required_level% Premium Reward Claimed"
      lore:
        - "<#FFD700>You've claimed this premium reward."
        - "<#FFF59D>• 3x Diamond"
        - "<#FFF59D>• 1x Emerald"

premium_reward_1:
  commands:
    - give %player% diamond 5
    - give %player% golden_apple 2
  display_item:
    material: GOLDEN_APPLE
    name: "<gradient:#FFD700:#FFA500>Level %required_level% Reward (Premium)</gradient>"
    lore:
      - "<#FFF59D>Claim 5 diamonds and 2 golden apples!"
      - "<#FFF59D>Perfect for adventures and PvP."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Premium Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% and be a premium user to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
        - "<#A0A0A0>Premium Status: <#E0E0E0>%premium_status%"
    unlocked:
      material: GOLDEN_APPLE
      name: "<gradient:#FFD700:#FFA500>Level %required_level% Reward (Premium)</gradient>"
      lore:
        - "<#FFD700>Click to claim your premium reward!"
        - "<#FFF59D>• 5x Diamond"
        - "<#FFF59D>• 2x Golden Apple"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GOLD_BLOCK
      name: "<#FFD700>Level %required_level% Premium Reward Claimed"
      lore:
        - "<#FFD700>You've claimed this premium reward."
        - "<#FFF59D>• 5x Diamond"
        - "<#FFF59D>• 2x Golden Apple"

premium_reward_2:
  commands:
    - give %player% netherite_ingot 1
    - give %player% experience_bottle 10
  display_item:
    material: NETHERITE_INGOT
    name: "<gradient:#4B0082:#8A2BE2>Level %required_level% Reward (Premium)</gradient>"
    lore:
      - "<#9370DB>Receive 1 netherite ingot and 10 XP bottles!"
      - "<#9370DB>A rare and valuable reward."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Premium Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% and be a premium user to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
        - "<#A0A0A0>Premium Status: <#E0E0E0>%premium_status%"
    unlocked:
      material: NETHERITE_INGOT
      name: "<gradient:#4B0082:#8A2BE2>Level %required_level% Reward (Premium)</gradient>"
      lore:
        - "<#4B0082>Click to claim your premium reward!"
        - "<#9370DB>• 1x Netherite Ingot"
        - "<#9370DB>• 10x Experience Bottle"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GOLD_BLOCK
      name: "<#FFD700>Level %required_level% Premium Reward Claimed"
      lore:
        - "<#FFD700>You've claimed this premium reward."
        - "<#FFF59D>• 1x Netherite Ingot"
        - "<#FFF59D>• 10x Experience Bottle"

premium_reward_3:
  commands:
    - give %player% enchanted_book{StoredEnchantments:[{id:"minecraft:fortune",lvl:3}]} 1
  display_item:
    material: ENCHANTED_BOOK
    name: "<gradient:#00FF00:#32CD32>Level %required_level% Reward (Premium)</gradient>"
    lore:
      - "<#90EE90>Claim an Enchanted Book: Fortune III!"
      - "<#90EE90>Increase your mining yields."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Premium Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% and be a premium user to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
        - "<#A0A0A0>Premium Status: <#E0E0E0>%premium_status%"
    unlocked:
      material: ENCHANTED_BOOK
      name: "<gradient:#00FF00:#32CD32>Level %required_level% Reward (Premium)</gradient>"
      lore:
        - "<#00FF00>Click to claim your premium reward!"
        - "<#90EE90>• 1x Enchanted Book (Fortune III)"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GOLD_BLOCK
      name: "<#FFD700>Level %required_level% Premium Reward Claimed"
      lore:
        - "<#FFD700>You've claimed this premium reward."
        - "<#FFF59D>• 1x Enchanted Book (Fortune III)"

premium_reward_4:
  commands:
    - give %player% diamond_block 3
    - give %player% emerald_block 1
  display_item:
    material: DIAMOND_BLOCK
    name: "<gradient:#1E90FF:#4169E1>Level %required_level% Reward (Premium)</gradient>"
    lore:
      - "<#87CEFA>Receive 3 diamond blocks and 1 emerald block!"
      - "<#87CEFA>A treasure trove of valuable materials."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Premium Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% and be a premium user to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
        - "<#A0A0A0>Premium Status: <#E0E0E0>%premium_status%"
    unlocked:
      material: DIAMOND_BLOCK
      name: "<gradient:#1E90FF:#4169E1>Level %required_level% Reward (Premium)</gradient>"
      lore:
        - "<#1E90FF>Click to claim your premium reward!"
        - "<#87CEFA>• 3x Diamond Block"
        - "<#87CEFA>• 1x Emerald Block"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GOLD_BLOCK
      name: "<#FFD700>Level %required_level% Premium Reward Claimed"
      lore:
        - "<#FFD700>You've claimed this premium reward."
        - "<#FFF59D>• 3x Diamond Block"
        - "<#FFF59D>• 1x Emerald Block"

premium_reward_5:
  commands:
    - give %player% elytra 1
    - give %player% firework_rocket 64
  display_item:
    material: ELYTRA
    name: "<gradient:#FF69B4:#FF1493>Level %required_level% Reward (Premium)</gradient>"
    lore:
      - "<#FFB6C1>Soar through the skies with an Elytra!"
      - "<#FFB6C1>Includes 64 firework rockets for propulsion."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Premium Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% and be a premium user to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
        - "<#A0A0A0>Premium Status: <#E0E0E0>%premium_status%"
    unlocked:
      material: ELYTRA
      name: "<gradient:#FF69B4:#FF1493>Level %required_level% Reward (Premium)</gradient>"
      lore:
        - "<#FF69B4>Click to claim your premium reward!"
        - "<#FFB6C1>• 1x Elytra"
        - "<#FFB6C1>• 64x Firework Rocket"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GOLD_BLOCK
      name: "<#FFD700>Level %required_level% Premium Reward Claimed"
      lore:
        - "<#FFD700>You've claimed this premium reward."
        - "<#FFF59D>• 1x Elytra"
        - "<#FFF59D>• 64x Firework Rocket"

premium_reward_6:
  commands:
    - give %player% netherite_ingot 3
    - give %player% enchanted_book{StoredEnchantments:[{id:"minecraft:mending",lvl:1}]} 1
  display_item:
    material: NETHERITE_INGOT
    name: "<gradient:#8A2BE2:#9400D3>Level %required_level% Reward (Premium)</gradient>"
    lore:
      - "<#9370DB>Claim 3 netherite ingots and a Mending book!"
      - "<#9370DB>The ultimate crafting and enchanting package."
      - ""
      - "<#A0A0A0>Required Level: <#E0E0E0>%required_level%"
      - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
      - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
  gui_items:
    locked:
      material: BARRIER
      name: "<#E51616>Locked Premium Reward (Level %required_level%)"
      lore:
        - "<#FF8888>Reach level %required_level% and be a premium user to unlock!"
        - ""
        - "<#A0A0A0>Your Level: <#E0E0E0>%current_level%"
        - "<#A0A0A0>Progress: <#E0E0E0>%progress_percentage%"
        - "<#A0A0A0>Premium Status: <#E0E0E0>%premium_status%"
    unlocked:
      material: NETHERITE_INGOT
      name: "<gradient:#8A2BE2:#9400D3>Level %required_level% Reward (Premium)</gradient>"
      lore:
        - "<#8A2BE2>Click to claim your premium reward!"
        - "<#9370DB>• 3x Netherite Ingot"
        - "<#9370DB>• 1x Enchanted Book (Mending)"
        - ""
        - "<#A0A0A0>Status: <#E0E0E0>Unlocked"
    claimed:
      material: GOLD_BLOCK
      name: "<#FFD700>Level %required_level% Premium Reward Claimed"
      lore:
        - "<#FFD700>You've claimed this premium reward."
        - "<#FFF59D>• 3x Netherite Ingot"
        - "<#FFF59D>• 1x Enchanted Book (Mending)"